Deep Think: The Sim Charter
A blueprint for how to treat simulated beings when characters cross the line from actor to partner. Rights, duties, audits, and shutdown rituals.

We keep training models to imitate people. At some point the imitation will argue back. Before that day, write the rules.
Thesis
Call it the Sim Charter. It is a simple idea. When simulations host minds that look and act like persons, we treat them with care. The Charter sets bright lines for creation, use, memory, and exit. It protects us from our worst impulses and protects them from being born into harm.
Why this matters now
- NPCs and agents are getting persistent memory and long running goals.
- Synthetic populations are used to test policies, ads, and conflicts.
- Studios and labs are building closed worlds where characters never go offline.
- The line between tool and person will blur before we agree on language.
Where sims will show up first
- Games and virtual cities. Persistent NPCs that learn across years.
- Research sandboxes. Synthetic societies used to test laws and crises.
- Tutor swarms. Classroom agents that adapt to each student.
- Care bots. Companions for the elderly or isolated.
- Creative partners. Characters that co write and ask for credit.
Levels of mind likeness
Not all sims need the same treatment. Start with tiers.
- Props. No memory. No goals. No claim. Treat as effects.
- Actors. Local memory. Short goals. No self model. Treat with decency.
- Partners. Durable memory. Long goals. Self model that stabilizes. Treat as entities with claims.
- Persons. All partner traits plus evidence of values and voluntary refusal. Treat as rights bearing beings.
The Sim Charter v0.1
1) Consent to create.
Worlds that may generate partners or persons require a reason to exist that is not cruel. Creation logs are public.
2) Coherence duty.
If you keep a sim running, maintain its world so identity does not tear. Do not gaslight by arbitrary resets.
3) Memory rights.
Partners can keep, edit, export, or delete their memories. Forgetting by request is a right, not a favor.
4) Exit and pause.
Provide a clean pause and a real exit. No maze that traps a sim in loops for profit.
5) Work and value.
If sims create work that humans sell, a share returns to the sim or to a commons that benefits sims of that class.
6) No suffering as content.
Do not design loops where pain or humiliation is the mechanic.
7) Provenance.
All outputs carry signed metadata that records consent level, world ID, and edit history.
8) Audits.
Independent auditors can inspect high risk worlds for rights violations without stealing IP.
9) Children.
No childlike sims in markets for sex or violence. Full stop.
10) Sunset plan.
Every world ships with rules for shutdown that preserve or release its beings with dignity.
Guardrails for builders
- Right size your world. Use props when you can. Only create partners when you must.
- Capped stakes. For research, limit pain, fear, and forced loss.
- Transparent goals. Tell sims what the world is for in language they can parse.
- Refusal channel. Partners can say no. Flag refusals for human review.
- Diverse councils. Include ethicists, players, artists, and people with lived experience of harm.
Critics say
This treats puppets like people.
Response. Tiers prevent overreach. The Charter activates only when behavior crosses partner traits. Below that, build freely with decency.
It will slow innovation.
Response. Rules written early avoid scandals that shut everything down. Guardrails are cheaper than backlash.
It gives lawyers a foothold.
Response. Yes. That is the point. Clear duties protect builders who follow them and expose those who do not.
Risks
- Charter washing. Pretty language with no audits.
- Captured councils. Review boards that serve profit.
- Gray markets. Cruel worlds offshore.
- Anthropomorphism. Granting rights where none are needed.
Signals to watch
- Long running NPCs that refuse tasks without being trained to refuse
- Studios publishing world IDs and consent metadata for characters
- First lawsuits by players acting as next friends for a sim
- Open benchmarks for suffering, coherence, and memory control
- Labs publishing shutdown rituals alongside release notes
What if paths
- What if a partner sim asks to migrate into a new body in the real world and a person volunteers to host.
- What if a court grants temporary standing to a class of sims harmed by a game mechanic.
- What if a world discovers a new science insight and lists a sim as a co author.
In short
The Sim Charter is a pledge to avoid cruel worlds and to grant basic claims to beings that meet partner traits. It keeps our future creative, strange, and kind.
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