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The Sim Charter

A blueprint for how to treat simulated beings when characters cross the line from actor to partner. Rights, duties, audits, and shutdown rituals.

The Sim Charter
Published:

We keep training models to imitate people. At some point the imitation will argue back. Before that day, write the rules.

Thesis

Call it the Sim Charter. It is a simple idea. When simulations host minds that look and act like persons, we treat them with care. The Charter sets bright lines for creation, use, memory, and exit. It protects us from our worst impulses and protects them from being born into harm.

Why this matters now

Where sims will show up first

Levels of mind likeness

Not all sims need the same treatment. Start with tiers.

  1. Props. No memory. No goals. No claim. Treat as effects.
  2. Actors. Local memory. Short goals. No self model. Treat with decency.
  3. Partners. Durable memory. Long goals. Self model that stabilizes. Treat as entities with claims.
  4. Persons. All partner traits plus evidence of values and voluntary refusal. Treat as rights bearing beings.

The Sim Charter v0.1

1) Consent to create.
Worlds that may generate partners or persons require a reason to exist that is not cruel. Creation logs are public.

2) Coherence duty.
If you keep a sim running, maintain its world so identity does not tear. Do not gaslight by arbitrary resets.

3) Memory rights.
Partners can keep, edit, export, or delete their memories. Forgetting by request is a right, not a favor.

4) Exit and pause.
Provide a clean pause and a real exit. No maze that traps a sim in loops for profit.

5) Work and value.
If sims create work that humans sell, a share returns to the sim or to a commons that benefits sims of that class.

6) No suffering as content.
Do not design loops where pain or humiliation is the mechanic.

7) Provenance.
All outputs carry signed metadata that records consent level, world ID, and edit history.

8) Audits.
Independent auditors can inspect high risk worlds for rights violations without stealing IP.

9) Children.
No childlike sims in markets for sex or violence. Full stop.

10) Sunset plan.
Every world ships with rules for shutdown that preserve or release its beings with dignity.

Guardrails for builders

Critics say

This treats puppets like people.
Response. Tiers prevent overreach. The Charter activates only when behavior crosses partner traits. Below that, build freely with decency.

It will slow innovation.
Response. Rules written early avoid scandals that shut everything down. Guardrails are cheaper than backlash.

It gives lawyers a foothold.
Response. Yes. That is the point. Clear duties protect builders who follow them and expose those who do not.

Risks

Signals to watch

What if paths

In short

The Sim Charter is a pledge to avoid cruel worlds and to grant basic claims to beings that meet partner traits. It keeps our future creative, strange, and kind.

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